![]() ![]() Slip Up. You lose your footing. Roll Dexterity / Acrobatics check (DC 15) or fall prone. Discount sneak attack damage for Rogues).ġ0-14. Self Inflicted wound. You manage to slice yourself with your own blade, roll normal damage and half it. (Applies to combatants using slashing weapons and flails only. Randomise all combatants within 5 feet and roll a second attack roll, if you beat their armour class roll damage as if they were your intended target. (Discount sneak attack damage for Rogues).ĩ. Ooops! You hit an unintended foe in combat. #Just roll with it dnd free#Roll a Strength check to see if you can free it using a bonus action. Your weapon gets stuck in your opponent’s shield, armour, hide, or else in a tree or wall, or the ground. Your opponent gains advantage on their next attack roll.ħ. You overextend yourself going for the kill. ![]() (Otherwise you could simply draw a second weapon, if you have one, using a bonus action).ĥ-6. In doing so you provoke an opportunity attack from anyone in the area, starting with your most immediate opponent. If you have any movement and a bonus action left you can go and pick it up. Goodbye Fair Blade! Roll an Strength / Athletics check DC 15, or your weapon flies d12 feet out of your hand in a random direction. (For magical weapons roll an additional d10, on a 1 they break).ģ-4. The force of your blow, or parrying that of your opponent’s, causes your weapon to snap in two. If you’d like to donate a dollar to the cause, even better! Critical Fumbles Table (Melee Weapons)ġ-2. I’ve polished up these tables, added charts for natural weapons and spell attacks and published on the DMs Guild in a lovely printable PDF. So without further ado, here is Hipsters & Dragons very own homebrew critical fumbles chart for melee weapons (with separate charts for both thrown and fired range weapons underneath). ![]()
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